Due to the need to update Unity every year, the difficulty it imposes, Google's yearly policy updates and requirements, the recent (October 2025) Unity vulnerability that was exposed and the very low player count (less than 5 per month), Project Golem has been unpublished.
Play as a sentinal golem, protecting a barrier from a hoard of ghouls, skeletons and vampires.
This game was created as a change of pace for me; a break from SMBZ. Starting development on December 28th 2017, I intended this game to be a just a quick throw-together game, expecting 1 week of development. However, during development, I was introduced to many performance issues and had to take more time to examine the problems and eventually learn how to better optimize my code. The project end up taking a couple extra weeks, but it taught me a lot of much needed optimization techniques.