Jonathan B. Miller

C# Web and Game Developer.
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Project: Golem
Protect the Barrier

Project: Golem - Protect the Barrier

Unpublished as of October 10, 2025.

Due to the need to update Unity every year, the difficulty it imposes, Google's yearly policy updates and requirements, the recent (October 2025) Unity vulnerability that was exposed and the very low player count (less than 5 per month), Project Golem has been unpublished.

Description

Play as a sentinal golem, protecting a barrier from a hoard of ghouls, skeletons and vampires.

This game was created as a change of pace for me; a break from SMBZ. Starting development on December 28th 2017, I intended this game to be a just a quick throw-together game, expecting 1 week of development. However, during development, I was introduced to many performance issues and had to take more time to examine the problems and eventually learn how to better optimize my code. The project end up taking a couple extra weeks, but it taught me a lot of much needed optimization techniques.

Controls:
  • Tap anywhere to grab nearby enemies.
  • Once you have grabbed an enemy, tap anywhere again to toss them in that direciton.
  • Press the fist button to damage and shove off nearby enemies.
Credits:

(Created: January 14th, 2018)

13 days of development