Play as a sentinal golem, protecting a barrier from a hoard of ghouls, skeletons and vampires.
This game was created as a change of pace for me; a break from SMBZ. Starting development on December 28th 2017, I intended this game to be a just a quick throw-together game, expecting 1 week of development. However, during development, I was introduced to many performance issues and had to take more time to examine the problems and eventually learn how to better optimize my code. The project end up taking a couple extra weeks, but it taught me a lot of much needed optimization techniques.